How to Play Guandan (掼蛋)
Guan Dan card-game rules: learn the basics in five minutes, then explore the full reference.
Home — Guandan CardsNew here? Read top to bottom — about five minutes. Already know the basics? Switch to Full Rules.
1. The goal
Guandan, also written Guan Dan (掼蛋), is a Chinese partnership climbing card game. On your turn you either beat the last play or pass, and the first player to empty their hand each deal is the "head". You and your partner share a level — and you race that level up from 2 to Ace, then win at Ace under the endgame rules.
2. The table
Four players in two teams: you sit across from your partner, with an opponent on each side. The game uses 108 cards — two full decks plus four jokers — dealt 27 to every player. Nothing is left over.
3. How a turn works
Someone leads any legal combo. Going around the table, each player either beats it with a bigger combo of the same shape (or a bomb) — or passes. When everyone else passes, the trick is cleared and whoever played last leads a fresh combo of their choice.
An opponent leads a pair of 6s.
When you go out, your partner picks up the lead next — so finishing early hands them control. That teamwork is the soul of Guan Dan.
4. The level card — Guan Dan's big twist
Every deal has a level rank: your team's current level. Those cards get superpowers. The level rank leaps above the Ace (just under the jokers), so a pair of your level cards beats a pair of Aces. And the level card in hearts is wild — it can stand in for any card except a joker.
On its own, this is just the 2♥ — your wild card.
5. What you can play
You can only beat a combo with a bigger one of the same shape — a pair answers a pair, a straight answers a straight. (Bombs are the exception; they're next.) Here are the shapes:
6. Bombs
A bomb beats almost anything — any normal combo, and any weaker bomb. They're your trump cards, and the four-joker bomb is the strongest play in the game. Spend them wisely; you rarely get them back.
7. Climbing & winning
After each deal your team climbs, based on where your two players finished. The further apart the losers are, the more you climb. You must reach Ace and then win one more deal from there to take the game.
8. Tribute
Because the winners lead the next deal, the losers "pay tribute": last place hands their single highest card (never a wild) to the head, who returns a low card in exchange. If the losing side holds both red jokers, tribute is cancelled.
You're ready to play!
That's enough to sit down and hold your own. The finer points — exact combo rankings, every bomb, the Ace endgame, the tribute details — are all in Full Rules whenever you want them.